Season 9 has pushed Diablo 4 seasonal formula into its best shape yet. Quality-of-life improvements, the Horadric Powers system, and a deeper boss ladder have extended the endgame lifespan. But even with all these upgrades, one element still feels underdeveloped:the Lair Boss system.
The problem isn't difficulty or resource grind—it's variety. Right now, the Greater-tier roster is painfully limited, forcing players into the same repetitive loop.
The Current Grind Problem
To reach Belial, most players run Andariel and Duriel over and over—sometimes 20+ times in the same arena—just to collect the right materials. For even the most hardened demon slayer, that grind eventually loses its shine.Get your Diablo 4 gold from MMOexp today and dominate every battle with confidence!
The solution is obvious, lore-friendly, and practically built into the game already:Elias, the immortal Horadrim traitor.
Why Elias Belongs in the Greater Tier
Elias isn't just a good candidate—he's a perfect fit:
Blizzard has a track record of repurposing story bosses into endgame threats (Andariel, Duriel, Lord Zir, Astaroth).
His campaign fight already plays like a Lair Boss encounter, complete with multiple phases, arena changes, and unique mechanics.
Strong visual identity, memorable voice acting, and deep lore make him an unforgettable opponent.
He's canonically still alive—Lilith's ritual granted him immortality, giving Blizzard all the narrative justification they need.
Current Boss Ladder Breakdown
Initiate Tier:Varshan, Grigoire, Beast in the Ice, Lord Zir, Urivar (Vessel of Hatred)
Greater Tier:Andariel, Duriel, Harbinger of Hatred (DLC)
Exalted Tier:Belial
For base-game players, there are only two Greater-tier bosses—and both are mandatory for Belial farming. Adding Elias would instantly diversify the grind and make the Greater tier feel complete.
How the Fight Could Work
Elias could be added with minimal development effort, requiring a new material—like Shard of the Triune Ritual or Fallen Horadrim Remnant—dropped by Initiate bosses.
Proposed Encounter Flow:
Phase 1 – Master of the Triune
Spell-heavy combat with erupting ritual spikes, homing blood sigils, and waves of cultists.
Phase 2 – Arena Shift
Elias escapes through a shattered gate, forcing players through a gauntlet of exploding sigils and teleporting ambushers.
Phase 3 – Fallen Horadrim
Faster, more aggressive attacks. Tri-directional blood waves, shadow clones, constant teleporting—blending Duriel pressure with Astaroth chaos.
Extra Hooks:
No Lorath ally for backup.
HP scaling and attack speed on par with Duriel.
Mythic Unique drops with Triune-themed caster gear and Necromancer-focused loot.Instead of wasting countless hours farming for gold, choose MMOexp where we provide cheap Diablo IV Items in a fast, secure, and affordable way.
Why This Helps the Game
Adds badly needed Greater-tier diversity
Encourages varied builds—players must prep for more than poison/physical damage
Injects fresh lore relevance without building a boss from scratch
Appeals to caster and Necromancer mains with thematic design
The Lore Angle:Elias Story Isn't Over
Elias arc revolves around his immortality, devotion to Lilith, and obsession with reshaping Sanctuary through Triune teachings. The player never destroys his Horadric sigil—the only way to kill him permanently—meaning his survival is canon.
His return could fill story gaps and set up the rumored 2026 Horadrim-focused expansion, all while giving Season 9 a fresh injection of narrative weight.
Season 9 has momentum, and Blizzard should use it to strengthen one of Diablo 4 most promising systems:the Lair Boss ladder. Elias is already designed, thematically perfect, and mechanically viable as a Greater-tier boss. Bringing him back would diversify the grind, deepen the lore, and refresh the endgame with minimal development cost.
It's time for Sanctuary demon hunters to face the Horadrim traitor once again.
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